Technology, Art Therapy, and Psychodynamic Theory:
Computer Animation with an Adolescent in Foster Care
Abstract
This chapter addresses the integration of digital technologies with art therapy and psychodynamic practice as it applies to adolescents in care. This case study and theoretical discussion focuses on an adolescent male in foster care, demonstrating how video game playing may promote the developmental task of mastering emotions, and how the electronic screen may function as a therapeutic mirror. Three-dimensional (3-D) computer animation is shown to be a compelling artistic medium with the potential to engage adolescents during treatment. The creation of a video game scenario is discussed in relation to established art therapy methods using projection and metaphor.
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